The Age of Iron is the fourth age of Solum's history and is largely peaceful despite the growing distrust of magic. This is the campaign setting for Rollplay Solum, previously named Rollplay.
As wise rules came to power the wars slowed, ending in the Treaty of Ferrus, and beginning the Age of Iron. Named after a human wizard of the black robes who is said to have appeared in each of the great kingdoms all at once who brokered the peace, the treaty put an end to the fires of destruction that ruled the last 900 years. Ironically, wizards were blamed for the destruction caused during last age, and magic suffered. The 7 great towers constructed during the age of might became the centers of magic as distrust of Arcane Magic grew. People born with the gift were discouraged from exploring it. Mages accepted fewer and fewer apprentices. Ignorant people who saw no difference between arcane and divine magic harassed, attacked and killed clerics as well. Divine Magic, which was already uncommon grew rare as people looked less to the gods for help and more to their fellow man. Near the end of the Age of Iron a powerful cleric named Oris brought the goddess Voraci into the world. War raged for decades with no rest. Near to a century after the Vale War started, it ended abruptly.