A clear orb with swirling green gases inside. It is 6" in diameter and weighs about 3 lbs.
The Trouble in Getting the BallEdit
The party encountered many difficulties on the journey on account of being captured by the Goblins a number of times and taking a huge amount of time to simply kill the King himself while he was flailing, crawling and fleeing from them.
The Ball was destroyed when Tudagub dropped it deliberately inside a Wizard's chambers shortly afterwards. The swirling green gases exploded outwards and the Wizard banished the Half-Ogre from his shop from his foolishness (likely Neal getting a tiny bit of vengeance for all the planning lost).
The true nature of the orb was explained in the Week 2 Q&A:
Neal's post from Q&A: "Normally I wouldn't reveal this sort of information, since it might come back to effect the players later - or even if it wouldn't, I wouldn't say anything to keep it always in the back of their mind that this might come back to haunt them, but this time, since it's such a crazy story, I'll tell. The orb was the Orb of Souls and was to be the central plot of the whole campaign. The orb has 2 abilities:
- It can suck out the soul from a creature, living or dying, placing it inside the orb. The person who lost their soul is now a zombie under control of the owner of the orb
- You can expel souls from the orb to amplify magical spells greatly
- In conjunction with certain other items (most notably a Quantarius) you can funnel souls into direct magical powers
It's kinda a big deal. The red robed guy, Hector , was telling the truth when he said he didn't know what it does. In fact, nobody does. That knowledge has been lost to the ages, buried in ruins and books."